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The Iconic Game Celebrates 20 Years – The Plastic Guitar That Connected the Gap Between Rock Generations

It has been 20 years since Guitar Hero debuted across the Atlantic, providing players everywhere the opportunity to become rock legends. Not in reality, but try convincing anyone who's mastered Free Bird’s four-minute guitar solo in front of an enthusiastic living-room audience.

Developed by the developers, Guitar Hero provided users with a guitar-shaped controller to follow coloured notes scrolling down the screen synchronized to a song. Each riff corresponded to specific notes, producing the sensation of an authentic live show.

The studio previously experimented with rhythm games before partnering with RedOctane, later acquired by Activision in 2006. Collaboratively, they laid the foundations for an unlikely billion-dollar series which made a remarkable impact for many of the artists featured, showcasing decades-old groups to a new generation of gaming enthusiasts.

A former executive, ex-chief operating officer from the developer, remembers the initial financial challenges of licensing the recordings – even though initial releases mostly used cover versions.

“We reproduced every song since the dollar figure was so high,” he says. “Despite having the necessary permissions by themselves, it proved nearly impossible. We couldn’t get acts such as legendary groups – the publisher was operating on a shoestring budget, and our team was fairly certain the project would flop. But once Guitar Hero became a hit, and record sales airtime increased, everyone wanted to be in.”

He adds: “Among the remarkable aspects was how many parents reached out expressing gratitude for introducing their children to the songs they loved. It evolved into a multigenerational thing.”

Timeless Music Gains Younger Fans

Irish blues-rock band one featured act included their track on the 2008 game the popular installment. Lead musician Paul Mahon recalls how the series revived older hits back into vogue: “Guitar Hero provided a larger, new demographic. Generally such music was considered music that was past it, but then when it was included in the game and teenagers discovered it, abruptly it became trendy. That legitimised it, eliminating the outdated label. It gave all our music a new life.”

In 2008, the band's debut album remained unreleased in the US, meaning the game served as a primary platform of discovery for the band during their a North American tour supporting AC/DC. “The roadies had on Never Too Late during travel, and several knew us from Guitar Hero,” Mahon says.

Major Band Titles and Lasting Impact

Rock’s biggest acts soon took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in specialized spin-off titles centered around each band’s catalogue and related stories, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, it was said to have made the band more money compared to their studio albums. It moved well over 500,000 copies upon release, and demand for Aerosmith’s music rose significantly during an era when the music business faced decline.

The series still motivates nimble-fingered fanaticism within the community. Recently, a streamer completed a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song made popular by the game – on Clone Hero, a no-cost alternative with almost identical mechanics but an array of customisation options. This track is difficult even in expert mode, let alone played at double speed and without missing every one of the thousands of cues. The streamer claimed it took nine months to accomplish.

“Guitar Hero offers a, fantasy thing. If you play Call of Duty, that doesn’t mean you ought to use a real gun and enlist,” says DragonForce guitarist Herman Li.

DragonForce had already wrapped up a profitable run before their hit appeared in the third game, yet he explains it made them a household name. “I remember our distributors calling to tell me that our selling albums like crazy,” he shares. “Popularity surged on the subsequent tour, and we were playing just before the headliners at the event.”

In fact, DragonForce’s exposure from Guitar Hero was so immense that it has threatened to eclipsing everything else the band has done. Last year, the song featured in promotional material for a major film. “In the past I felt differently, but now I accept it,” he admits. “If you only listen to one DragonForce song, it’s totally cool – everyone’s got their own path in music and I'm pleased we’ve been part in fans' experiences”.

Enduring Impact of a Plastic Guitar

The best promotion, whether it’s for automobiles, clothes or games, goes further than selling something – it inspires a desire. Was the game able to harness this? “Precisely what we were aiming to achieve,” Dornbrook says. “That thrill of performing as a music icon on the stage. From day one, the creators felt that humans have a natural urge to make music, and their goal was to leverage innovation to enable everyone to do it”.

Most installments were released over a mere half-decade from 2005 to 2010, including derivative titles such as the DJ version, including a spinning deck, and Band Hero. Subsequently, the publisher’s interest on peripherals died down, except for a short-lived revival several years later.

Titles such as Clone Hero and newer releases have kept the scene alive, and there’s expectations of something from the founders in development. Recently formed developers has entered work on its debut music game. Original co-founders are participating in advisory roles. Is the world prepared to welcome another game following the classic?

“We thought such titles could be similar to sports games where you can update every year,” Dornbrook says. “With abundant fresh tracks it could remain evergreen, thus I remain hopeful. There’s no reason why it can’t continue for future fans.”

The writer

James Gonzalez

Elena Voss is a meteorologist and storm chaser with over a decade of experience tracking severe weather across Europe.

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